TAPEWORM Game by Edmund McMillen

The Fun New Card Game that really grows in you!

In Tapeworm, players race to be the first to get rid of all of their cards by connecting and growing the wriggling masses of different colored worm bodies.

Gameplay is simple but strategic. A player's turn includes the drawing and laying down of matching color segments, which continues until a head is attached or you run out of that color card. Whichever player ends up with an empty hand first wins the game.

There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include: Cut, to sever a worm segment at play; Peek, to draw a card and replace it with another card from a hand; Hatch, to force an opponent to draw from the deck; Swap, to look at an opponent's hand and decide if cards should be traded; Dig, to draw a card from the deck and discard one from a hand.

An astoundingly easy-to-learn game of card management for the whole family that is sure to leave you holding your sides... with laughter!


The Box Contains:
• 80 Cards
• Instruction Manual


• For ages 8+

• 2-4 players

• 30 minutes per game

- In association with Studio71

HOW TO PLAY:
THE TAPEWORM GAME

STARTING THE GAME


The game begins with the laying down of the starting tile of different tapeworms stitched together. The player who resembles a worm the most plays first. Each turn, players draw and lay down of matching tiles, which continues until a matching head segment is laid down, which completes the tapeworm.

HOW TO WIN
The player that ends up with an empty hand first wins the game. There are special mechanics to propel a player forward, as well as cards intended to hinder the efforts of their opponents. These cards include:
Cut, to sever a worm segment at play;
Peek, to draw a card and replace it with another card from a hand;
Hatch, to force an opponent to draw from the deck;
Swap, to look at an opponent's hand and decide if cards should be traded;
Dig, to draw a card from the deck and discard one from a hand.

If a player creates a fully-connected ring of cards, it is identified as a Ringworm, and the player can discard two cards from a hand.

TAPEWORM: FAQ

No, once you play a card you can only play off of that cards initial color, once that color ends and becomes another color you can no longer play cards off of it.

If you want, you can also lie for all i care :) information and how you share it is all part of your own strategy and totally legal as long as you aren't looking at other players cards without permission.

If the game has no legal ways to play a card outside of a cut, and the current player doesn't have a cut card to play, the game ends and the person to play the last card is the winner.

Yes, as long as the CUT card matches the color of the segment you are playing off of.

No, you can only play a CUT on an area where two segments touch.

No once a rainbow segment is played it assumes the color of the card its attached to.

No once a rainbow segment is played it assumes the color of the card its attached to.